{"@context":"http://iiif.io/api/presentation/3/context.json","id":"https://ualberta.aviaryplatform.com/iiif/vx05x26t0j/manifest","type":"Manifest","label":{"en":["Advances in Computer Games Conference 2021: Session 5, Player Modelling"]},"logo":"https://d9jk7wjtjpu5g.cloudfront.net/organizations/logo_images/000/000/128/original/UA_Logo_WHT_RGB_%281%29.png?1725471982","metadata":[{"label":{"en":["Description"]},"value":{"en":["\u003cp\u003eSession 5: Player Modelling  Chair: Matthew Stephenson\u003cbr\u003e• K. Fujihira, C.-H. Hsueh and K. Ikeda \"Procedural Maze Generation with Difficulty from Human Players’ Perspectives\"\u003cbr\u003e• H.-J. Chang, C. Yueh, G.-Y. Fan, T.-Y. Lin and T.-S. Hsu \"Opponent Model Selection Using Deep Learning\"\u003cbr\u003e• G. Guglielmo, I.F. Peradajordi and M. Klincewicz \"Deep Learning to Detect Facial Markers of Complex Decision Making\"\u003cbr\u003e• A. Gunes, F. Kavum and S. Sariel \"Player Modeling Using Event-Trait Mapping Supported by PCA\"\u003c/p\u003e (summary)"]}},{"label":{"en":["Series or Event Name"]},"value":{"en":["Advances in Computer Games Conference"]}},{"label":{"en":["Rights Statement"]},"value":{"en":["\u003cp\u003e\u003ca href=\"https://creativecommons.org/licenses/by/4.0/\"\u003eAttribution 4.0 International (CC by 4.0)\u003c/a\u003e\u003c/p\u003e"]}},{"label":{"en":["Date"]},"value":{"en":["2021-11-25 (created)"]}},{"label":{"en":["Type"]},"value":{"en":["Educational","Event"]}},{"label":{"en":["Agent"]},"value":{"en":["Stephenson, Matthew (Chair)","Fujihira, K. (Presenter)","Hsueh, C. H. (Presenter)","Ikeda, K. (Presenter)","Chang, H. J. (Presenter)","Yueh, C. (Presenter)","Fan, G. Y. (Presenter)","Lin, T. Y. (Presenter)","Hsu, T. S. (Presenter)","Guglielmo, G. (Presenter)","Peradajordi, I. F. (Presenter)","Klincewicz, M. (Presenter)","Gunes, A. (Presenter)","Kavum, F. (Presenter)","Sariel, S. (Presenter)"]}},{"label":{"en":["Format"]},"value":{"en":["video/mp4"]}},{"label":{"en":["Subject"]},"value":{"en":["Artificial Intelligence (topical term)","Computer Gaming (topical term)"]}},{"label":{"en":["Language"]},"value":{"en":["English"]}}],"summary":{"en":["\u003cp\u003eSession 5: Player Modelling\u0026nbsp; Chair: Matthew Stephenson\u003cbr /\u003e\u0026bull; K. Fujihira, C.-H. Hsueh and K. Ikeda \"Procedural Maze Generation with Difficulty from Human Players\u0026rsquo; Perspectives\"\u003cbr /\u003e\u0026bull; H.-J. Chang, C. Yueh, G.-Y. Fan, T.-Y. Lin and T.-S. Hsu \"Opponent Model Selection Using Deep Learning\"\u003cbr /\u003e\u0026bull; G. Guglielmo, I.F. Peradajordi and M. Klincewicz \"Deep Learning to Detect Facial Markers of Complex Decision Making\"\u003cbr /\u003e\u0026bull; A. Gunes, F. Kavum and S. Sariel \"Player Modeling Using Event-Trait Mapping Supported by PCA\"\u003c/p\u003e"]},"requiredStatement":{"label":{"en":["Attribution"]},"value":{"en":["\u003cp\u003e\u003ca href=\"https://creativecommons.org/licenses/by/4.0/\"\u003eAttribution 4.0 International (CC by 4.0)\u003c/a\u003e\u003c/p\u003e"]}},"provider":[{"id":"https://ualberta.aviaryplatform.com/aboutus","type":"Agent","label":{"en":["University of Alberta Library"]},"homepage":[{"id":"https://ualberta.aviaryplatform.com/","type":"Text","label":{"en":["University of Alberta Library"]},"format":"text/html"}],"logo":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/organizations/logo_images/000/000/128/original/UA_Logo_WHT_RGB_%281%29.png?1725471982","type":"Image"}]}],"thumbnail":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/collection_resource_files/thumbnails/000/175/462/small/29I.AdvancesinComputerGamesconference-Session5-PlayerModelling.mp4_1677794908.jpg?1677794913","type":"Image","format":"image/jpeg"}],"items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87074/file/175462","type":"Canvas","label":{"en":["Media File 1 of 1 - 29I._Advances_in_Computer_Games_conference_-_Session_5-_Player_Modelling.mp4"]},"duration":2797.99467,"width":640,"height":360,"thumbnail":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/collection_resource_files/thumbnails/000/175/462/small/29I.AdvancesinComputerGamesconference-Session5-PlayerModelling.mp4_1677794908.jpg?1677794913","type":"Image","format":"image/jpeg"}],"items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87074/file/175462/content/1","type":"AnnotationPage","items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87074/file/175462/content/1/annotation/1","type":"Annotation","motivation":"painting","body":{"id":"https://aviary-p-ualberta.s3.wasabisys.com/collection_resource_files/resource_files/000/175/462/original/29I._Advances_in_Computer_Games_conference_-_Session_5-_Player_Modelling.mp4?1677794898","type":"Video","format":"video/mp4","duration":2797.99467,"width":640,"height":360},"target":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87074/file/175462","metadata":[]}]}],"annotations":[]}]}