{"@context":"http://iiif.io/api/presentation/3/context.json","id":"https://ualberta.aviaryplatform.com/iiif/319s17tr2c/manifest","type":"Manifest","label":{"en":["Advances in Computer Games Conference 2021: Session 6, Game Systems"]},"logo":"https://d9jk7wjtjpu5g.cloudfront.net/organizations/logo_images/000/000/128/original/UA_Logo_WHT_RGB_%281%29.png?1725471982","metadata":[{"label":{"en":["Description"]},"value":{"en":["\u003cp\u003eSession 6: Game Systems  Chair: Spyridon Samothrakis\u003cbr\u003e• M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne \"Automatic Generation of Board Game Manuals\"\u003cbr\u003e• D.J.N.J. Soemers, E. Piette, M. Stephenson and C. Browne \"Optimised Playout Implementations for the Ludii GGS\"\u003cbr\u003e• C. Browne, E. Piette, M. Stephenson and D.J.N.J. Soemers \"General Board Geometry\"\u003cbr\u003e• M. Goadrich and C. Shaddox \"Quantifying the Space of Hearts Variants\"\u003c/p\u003e (summary)"]}},{"label":{"en":["Series or Event Name"]},"value":{"en":["Advances in Computer Games Conference"]}},{"label":{"en":["Rights Statement"]},"value":{"en":["\u003cp\u003e\u003ca href=\"https://creativecommons.org/licenses/by/4.0/\"\u003eAttribution 4.0 International (CC by 4.0)\u003c/a\u003e\u003c/p\u003e"]}},{"label":{"en":["Date"]},"value":{"en":["2021-11-25 (created)"]}},{"label":{"en":["Type"]},"value":{"en":["Educational","Event"]}},{"label":{"en":["Agent"]},"value":{"en":["Samothrakis, Spyridon (Chair)","Stephenson, Matthew (Presenter)","Piette, E. (Presenter)","Soemers, D. J. N. J. (Presenter)","Browne, C. (Presenter)","Goadrich, M. (Presenter)","Shaddox, C. (Presenter)"]}},{"label":{"en":["Format"]},"value":{"en":["video/mp4"]}},{"label":{"en":["Subject"]},"value":{"en":["Artificial Intelligence (topical term)","Computer Gaming (topical term)"]}},{"label":{"en":["Language"]},"value":{"en":["English"]}}],"summary":{"en":["\u003cp\u003eSession 6: Game Systems\u0026nbsp; Chair: Spyridon Samothrakis\u003cbr /\u003e\u0026bull; M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne \"Automatic Generation of Board Game Manuals\"\u003cbr /\u003e\u0026bull; D.J.N.J. Soemers, E. Piette, M. Stephenson and C. Browne \"Optimised Playout Implementations for the Ludii GGS\"\u003cbr /\u003e\u0026bull; C. Browne, E. Piette, M. Stephenson and D.J.N.J. Soemers \"General Board Geometry\"\u003cbr /\u003e\u0026bull; M. Goadrich and C. Shaddox \"Quantifying the Space of Hearts Variants\"\u003c/p\u003e"]},"requiredStatement":{"label":{"en":["Attribution"]},"value":{"en":["\u003cp\u003e\u003ca href=\"https://creativecommons.org/licenses/by/4.0/\"\u003eAttribution 4.0 International (CC by 4.0)\u003c/a\u003e\u003c/p\u003e"]}},"provider":[{"id":"https://ualberta.aviaryplatform.com/aboutus","type":"Agent","label":{"en":["University of Alberta Library"]},"homepage":[{"id":"https://ualberta.aviaryplatform.com/","type":"Text","label":{"en":["University of Alberta Library"]},"format":"text/html"}],"logo":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/organizations/logo_images/000/000/128/original/UA_Logo_WHT_RGB_%281%29.png?1725471982","type":"Image"}]}],"thumbnail":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/collection_resource_files/thumbnails/000/175/463/small/29J.AdvancesinComputerGamesconference-Session6-GameSystems.mp4_1677795048.jpg?1677795053","type":"Image","format":"image/jpeg"}],"items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87075/file/175463","type":"Canvas","label":{"en":["Media File 1 of 1 - 29J._Advances_in_Computer_Games_conference_-_Session_6-_Game_Systems.mp4"]},"duration":4175.63733,"width":640,"height":360,"thumbnail":[{"id":"https://d9jk7wjtjpu5g.cloudfront.net/collection_resource_files/thumbnails/000/175/463/small/29J.AdvancesinComputerGamesconference-Session6-GameSystems.mp4_1677795048.jpg?1677795053","type":"Image","format":"image/jpeg"}],"items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87075/file/175463/content/1","type":"AnnotationPage","items":[{"id":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87075/file/175463/content/1/annotation/1","type":"Annotation","motivation":"painting","body":{"id":"https://aviary-p-ualberta.s3.wasabisys.com/collection_resource_files/resource_files/000/175/463/original/29J._Advances_in_Computer_Games_conference_-_Session_6-_Game_Systems.mp4?1677795030","type":"Video","format":"video/mp4","duration":4175.63733,"width":640,"height":360},"target":"https://ualberta.aviaryplatform.com/collections/1771/collection_resources/87075/file/175463","metadata":[]}]}],"annotations":[]}]}